ASPRS

PE&RS April 2002

VOLUME 68, NUMBER 4
PHOTOGRAMMETRIC ENGINEERING & REMOTE SENSING
JOURNAL OF THE AMERICAN SOCIETY FOR PHOTOGRAMMETRY AND REMOTE SENSING

Peer-Reviewed Articles

325 Development of Geographic Information Systems (GIS) in China: An Overview
Jun Chen, Jing Li, Jianbang He, and Zhilin Li

Abstract Download Full Article
Geographic information systems (GISs) were introduced into China (Mainland) in the 1970s. This paper provides an overview of the advances in GISs in Mainland China (not including Taiwan, Hong Kong, and Macau) during the past more than 20 years. It covers the developments of operational application systems, national geospatial databases, and technical systems. It also reviews the advances in research, education, and institutional development.

333 A Tentative View on GIS Software Development in China
Qiming Zhou and Bin Li

Abstract Download Full Article
As the most populated country on Earth, China has experienced a rapid growth in the GIS industry in the last decade. The development of made-in-China GIS software has been listed as the most important initiative in the Chinese information technology industry by the central government, aiming to gain a "fair share" in the potentially enormous domestic GIS market, where the adoption of international software is dominant. This paper reports the authors' observations on domestic GIS software development in China in the past years. The progress in software research and development and the special nature of Chinese GIS software are reviewed. Based on this review, an attempt is made to compare Chinese and international GIS software packages. The potential impact on the Chinese GIS software market is also discussed.

341 Urban Simulation Using Principal Components Analysis and Cellular Automata for Land-Use Planning
Xia Li and Anthony Gar-On Yeh

Abstract Download Full Article
This paper discusses the integration of cellular automata (CA), principal components analysis, and GIS techniques in simulating alternative urban growth patterns for land-use planning. The simulation of actual cities usually involves multicriteria evaluation (MCE) in tackling the problems of complex spatial factors. Spatial factors often exhibit a high degree of correlation which is considered an undesirable property for MCE. It is difficult to determine the weights when many spatial variables are involved. This study uses principal components analysis (PCA) to remove data redundancy among a large set of spatial variables and determine the "ideal point" for land development. The simulation is based on transition rules that are related to the neighborhood function and similarity between cells and the "ideal point." Principal components analysis helps to deal with a large data set of spatial variables for the implementation of the CA model.

353 A GIS-Based Computer Supported Collaborative Work (CSCW) System for Urban Planning and Land Management
Jie Jiang and Jun Chen

Abstract
There are three requirements for improving the efficiency of a collaborative decision-making process. They are (1) an agile communication and interactive methods, (2) reliable information, and (3) effective processing and visualizing tools. The GIS-based Computer Supported Collaborative Work (CSCW) system is a powerful assistant for achieving these requirements. It has been successfully applied to the Urban Planning and Land Administration Bureau of Changzhou Municipality in Jiangsu Province. This paper presents the method used in developing the CSCW system, which has been in operational use since 1997. With the assistance of the system, the efficiency of collaborative decision making has been significantly improved by reducing duplication of effort, minimizing redundant data collection and analysis, and maximizing information sharing. More reasonable decisions have been made based on the integrated information from the federated database and various analysis tools. The Bureau has become more "just and open," as the public admits. Some suggestions for further work are discussed.

361 CyberCity GIS (CCGIS): Integration of DEMs, Images, and 3D Models
Qing Zhu, Deren Li, Yeting Zhang, Zheng Zhong, and Duo Huang

Abstract Download Full Article
A CyberCity is a virtual representation of a city that enables a person to explore and interact, in cyberspace, with the vast amount of environmental and cultural information gathered about the city. A GIS software for CyberCity, called CCGIS, has been developed, and this paper reports its technical characteristics, including the three-dimensional hierarchical modeling technique, the integrated database structure, and the interactive method of visualization of the three-dimensional data of urban environments. The effective integrated data organization strategy for dynamical loading and progressive rendering, which enables CCGIS to support the development, design, and presentation of a large CyberCity, is stressed. Finally, a pilot project for CCGIS software application is also demonstrated.

369 Distributed Virtual Environments for Managing Country Parks in Hong Kong: A Case Study of the Shing Mun Country Park
Hui Lin and Jianhua Gong

Abstract Download Full Article
Distributed virtual environments (DVEs) are environments that are not only used for managing and delivering multi-source, multi-dimensional, geographical information, but also enable geographically distributed users to navigate in a 3D space, and to interact with objects and with other online users. In this paper, we design DVEs to disseminate 2D and 3D data and to implement public participation in the management of the country parks in Hong Kong. The system framework, geo-data model, and user's interface are discussed for designing DVEs. Based on the virtual reality modeling language (VRML), Java, and VRML External Authoring Interface (EAI) classes, a balanced client/server architecture is employed. In view of multi-source and multi-dimensional data, the object-oriented approach is utilized to design 3D geo-object models for web-based distribution. Considering the Internet bandwidth and performance of client computers, we adopt multi-block and multi-level approaches to the design of 3D geo-objects. The user's interface provides capabilities for implementing 2D and 3D view, data query and analysis, object addition/removal, and 3D avatar-based and text-based communication. This paper presents a case study of the Shing Mun Country Park in Hong Kong, where a prototype DVE, called "VirtualPark," was developed.
Top Home